

There, Tarod checked in with the sentries posted outside the door before the group was led inside by one of the royal servants, a young elvish man with fair, lightly freckled skin, light brown eyes, and slicked back dark blonde hair. She greeted them and informed Tarod that the prisoners had been turned over to the Kingsguard before they made their way towards the large wooden doors that was the palace’s main entrance. Xander spotted Atha approaching from the opposite side of the courtyard as she joined up with them. At this late in the day, they had their curtains down, only allowing the faintest sliver of light to spill out from where they joined. Under the arches were Gothic-style windows, framed in a darker stone.

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A series of tall trellises on the front of the arches allowed ivy-like vines to grow upwards until they met the ceiling. Above the foundations, the front of the palace consisted of a series of whitewashed arches that stretched upwards for two stories to meet the ceiling. On the bay-facing side of the structure was a large veranda that spanned the leading edge of the palace before leading out into the circular lawn that extended both ways, following the curve if the palace grounds before running under the bridges on either side and rejoining with the central courtyard.Īs they made their way down the wide, brick-paved footpath towards the palace, Xander saw that it had a solid stone foundation made, again, out of the same green-veined granite. The semicircular structure took up the third of the almost perfectly circular island facing the bay, leaving a large courtyard, dotted with a smattering of gazebos and covered with a mix of naturally low-growing grasses and flowers, in the middle, which was taken up by winding footpaths leading every which way before converging on an amphitheater located directly in the center of the island. The clouds that had been steadily rolling in for the latter half of the day had just about covered the city by the time the group reached Castle Lithiar, Aestrahd’s royal palace. Yes folks, Oddworld just got Stranger.The group arrives at the palace and further introductions are made. The prospect of being filleted brings many changes to an inhabitant.Ĭhanges that even modern Vykker science cannot duplicate! Not one to pose as garnish, he makes it up to Sekto Springs all right, but Sekto and his Wolvarks get their Steef served up with a frothy can of whoop arse, prepared by our beloved hombre-sin-nombre.
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High atop the springs at Sekto Springs Dam, the slimy prima donna waits impatiently for the Steef bounty to be delivered.Īrmed with his trusty double-barrel crossbow and a pack full of Live Ammo, Stranger is ready to deliver said bounty when a humbling incident with the local outlaws serves as a severe reminder of what it means not only to hunt, but also to be hunted.

These majestic beasts once roamed the Mongo River Valley in great herds, but now their scarcity makes each one an extravagant prize. A collector of rare Steef heads, Sekto has put word out that he’s in the market for Steef. Sekto has damned the river and the habitat it sustains. Upstream is Sekto Springs, the bottled water company suckling the life out of the valley. Welcome to the Mongo River Valley, the irony mining capital of the continent. With his moolah on his mind, our Stranger travels from town to town facing off with mentally challenged Outlaws, violently ignorant Clakkerz, and paranoid, relic-hiding native Grubbs. He’s got a short but pricey personal shopping list and he’s finally found a way to check it off. Tall, dark, and passive-aggressive, a Stranger is lured out of routine bounty hunting by the prospect of a one time, bounty-to-end-all bounties moolah maker. Hidden easter eggs and unlockable extras.
